Name: Tekken Torture Tournament
Artists: Eddo Stern & C-level team
year: 2001
System: Tekken 3 and a modified Playstation 1
Details:
1. Art should make you feel something
According to a interview with one of the creator of this system, Mark Allen has mentioned that, players got very aggressive and played with this incredible showmanship. It was like they were performing the piece.
How does that happened? I think it is because of the electric shocks, the electric shock has bring the avatar and the player together, they share the same pain and damage, so the player is "sync" with the avatar. And winning has became a very important goal to you and your avatar. And all these stuffs has lead to more aggressive and more wanted to win.
2. Game developers must experiment with the medium. They must take risks and break new ground.
As we know and also mentioned by Mark allen, they use electric shocks to mimic the damage and the pain in the virtue world. Mark allen has also mentioned that the shocks are designed to contract player's muscle. All these stuffs has put Eddo Stern, C-level and the players in risks, they might kill the players accidentally, and Eddo Stern's fame may destroyed by this.
Reference:
-Videogames and Art, Andy Clarke and Grethe Mitchell
-Will Computer Games Ever Be A Legitimate Art From, Ernest W. Adams
- Cracking the maze, Anne-Marie Schleiner
- MELT DOWN, Rebecca Cannon
Dear Stanley,
回覆刪除I love your game, and i think that your game can really make the players feel something since it is a good experience for the players. And i think it can also bring a message that we may get harm if we are addicted to the virtual world.
Don't you think so?
YO!
回覆刪除YES, it is one of the concept that the creator want to show. If the boundary between player and the virtue world is too blur, it can be dangerous.